Now you head to the slope and want to do some ramp racing.
These are some things to consider before launching.
1. Have your plane match-up with the planes that are in the
air. Save the F-20 if 60"ers are out. If the pilots are
on the ball they'll be flying the fastest plane for the air anyway.
The bottom line is that you want to keep up with the flow of
traffic.
2. Listen to how the pilots communicate "Left to Right,
Right to Left, Inside, Outside, Hangin out on the Right",
3. Watch all the planes in the air and note which ones look
squirrelly. If you don't trust the pilot either wait or stay
away from that plane. Get a feel for the planes in the air by
watching how high they punch, how fast they fall and how well
they carry through the flat.
4. Wait for a break in the action then announce that you are
launching. Build your altitude on an outside line. Drop in with
the pack on an outside line and note how your plane matches up
with others in the group.
5. Be aware of planes that are lagging behind because they
will be coming up as you are coming down. If you are a couple
of plane lengths behind the group adjust your upline to to go
between other planes at the top of the punch. If you get too
far behind hang out on one side and drop in on a future cycle.
Say that you are hangin out so the other pilots won't be looking
for you.
5. Don't Flinch. Spazzy pitching cycles are not appreciated
when someone passes above or below you through the flat. Holding
your line will build confidence in the other pilots, and in return
they will fly closer and closer.
6. Control your plane at the top of the punchout by not letting
it flop. Help it through the hammerhead so that it is very predictable
for the other pilots.
7. Fly until you can't take it anymore.