Soaring Articles

::: Ramp Racing Etiquette :::

::: Dynamic Soaring Observations :::

::: Refining Ramp Turns :::

::: Making Ballasting Sound Easy :::

::: Building A Slope Arsenal :::

::: Fly Smooth Fly Fast :::

::: Slope Proofing Servos :::

::: Launching and Landing Heavy Planes :::

::: Aerobatics :::

Current Projects
Photo Gallery
Contact Me
Stuff in the works
Soaring Links
For Sale/Trade
Home Page

Ramp Racing Etiquette

Now you head to the slope and want to do some ramp racing. These are some things to consider before launching.

1. Have your plane match-up with the planes that are in the air. Save the F-20 if 60"ers are out. If the pilots are on the ball they'll be flying the fastest plane for the air anyway. The bottom line is that you want to keep up with the flow of traffic.

2. Listen to how the pilots communicate "Left to Right, Right to Left, Inside, Outside, Hangin out on the Right",

3. Watch all the planes in the air and note which ones look squirrelly. If you don't trust the pilot either wait or stay away from that plane. Get a feel for the planes in the air by watching how high they punch, how fast they fall and how well they carry through the flat.

4. Wait for a break in the action then announce that you are launching. Build your altitude on an outside line. Drop in with the pack on an outside line and note how your plane matches up with others in the group.

5. Be aware of planes that are lagging behind because they will be coming up as you are coming down. If you are a couple of plane lengths behind the group adjust your upline to to go between other planes at the top of the punch. If you get too far behind hang out on one side and drop in on a future cycle. Say that you are hangin out so the other pilots won't be looking for you.

5. Don't Flinch. Spazzy pitching cycles are not appreciated when someone passes above or below you through the flat. Holding your line will build confidence in the other pilots, and in return they will fly closer and closer.

6. Control your plane at the top of the punchout by not letting it flop. Help it through the hammerhead so that it is very predictable for the other pilots.

7. Fly until you can't take it anymore.

 


<< articles ::: projects ::: gallery ::: contact ::: upcoming ::: links ::: for sale ::: home >>

All Content © Craig Toutolmin
email:crct@flash.net
site last updated 1/21/99