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Fly Smooth Fly Fast

The wind is blowin and you are flyin! The problem is everyone is kickin your butt. The other guys are punching out 15' higher then passing you like a spinout at Indy through the flat. You have the same plane. You have the same wing loading. You have the same air - what gives?

The biggest part of the plane/pilot team is the pilot. Its not hard to figure out when the plane has the latest greatest foil, an exacting planform, a fuse slipperier than a suppository and a pilot that won't let the plane fly. Thats right - the pilot won't let the plane fly. Two, three sometimes four corrections per pass absolutely kills the performance of any plane. When the plane is slow the pilot is slow, and the pilot should get most (90%) of the credit for either picking the wrong plane or over controlling the right plane.

Flying smooth keeps the airfoil in its intended shape throughout more of the flight. Designers don't select fast foils by using little planes that wail the ailerons back and forth in wind tunnels, so as pilots we need to let the plane fly with the foil in its intended form as much as possible. There is one piece of equipment (radio) between the plane and the pilot, and this is what can smooth things out.

Most over controlling comes from having one or both of the following:

1) Too much throw

2) The stick is too sensitive

The biggest arguments of reducing throws is that you want to be able to crank rolls too fast to count, or you like the control for launching and landing.

Most pilots overlook stick sensitivity. Sensitivity can be adjusted mechanically and electronically. A stick that is too short for your finger will feel too sensitive. A stick with really soft spring tension will also feel sensitive. I like my sticks bottomed out (short) and with just enough spring tension to feel the center on a cold day. This would be sensitive. I then electronically smooth things out buy using -50% exponential on my ailerons. This allows for smooth flying and sizzling rolls. I like to adjust the EXP while flying. Have that part of the menu ready before launch and dial the EXP with point rolls. You neither want to have to bang 3/4 stick for each point in a 4-point roll, nor overshoot each point. Nothing is a more obvious screw-up than a 3-point roll You want to get a good feel for where the throw starts to really kick in (inflection point?), and this is where the stick will move to on the point roll. Dialing in the EXP/EPA combination can make your planes feel more similar on the sticks and allow you to effectively fly a larger arsenal. This will help you fly fast and smooth from plane to plane. It won't cure brain farts or flinches as that adjustment occurs between the ears.

Exponential on elevators is a personal thing. I don't like it on conventional planes, but love it on wings where the optimal CG can be pitch sensitive. You'll have to find out for yourself.

 

Hope this helps get you out in front.

 


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site last updated 1/21/99